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Harold Oh

How to Handle Taxes on ROBLOX Game Development Earnings for 2025

I'm trying to figure out how to deal with the tax situation for my ROBLOX earnings. My buddy and I (I'm 19, he's 22) launched a game back in October that's done way better than we expected. We've earned about $26,300 so far from it. We have a split where I get 65% and he gets 35% of the profits. For anyone familiar with ROBLOX, you know there's this in-game currency called Robux that players spend, and then developers can exchange for real money through the Developer Exchange program. I'm super confused about how to handle this for taxes. Do I need to report this income? Will ROBLOX send me some kind of tax form? Are we considered self-employed? We've never dealt with anything like this before, and I don't want to mess up and get in trouble with the IRS. Also, should we formalize our partnership somehow for tax purposes? Any advice would be really appreciated since tax season is coming up fast!

Amun-Ra Azra

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You definitely need to report this income! ROBLOX should provide you with a 1099-NEC form if you earned more than $600 (which you clearly did). This will report your earnings to both you and the IRS. You and your friend are essentially operating as a partnership in the eyes of the IRS, even if you haven't formalized anything. You're considered self-employed, which means a couple things: you'll need to pay both income tax AND self-employment tax (which covers Social Security and Medicare). The self-employment tax rate is about 15.3% on top of your regular income tax. Since you're splitting the profits, each of you should report only your share of the income on your individual tax returns. You'll need to file Schedule C (Profit or Loss from Business) along with your 1040. This is where you'll report your income and any business expenses that might be deductible. Speaking of deductions, keep track of any expenses directly related to developing your game - software subscriptions, assets you purchased, portion of internet used for development, etc.

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Summer Green

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Wait, so if they're considered a partnership, shouldn't they be filing a partnership return (Form 1065) instead of individual Schedule Cs? And what about quarterly estimated tax payments? They probably should've been making those throughout the year, right?

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Amun-Ra Azra

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Good questions! They could file as a partnership with Form 1065, but for informal arrangements like this, many small developers simply file separate Schedule Cs. Either approach can work, but you're right that a formal partnership return might be cleaner for their situation. Regarding estimated tax payments, absolutely! Since there's no withholding on this type of income, they should be making quarterly estimated tax payments. For 2025, those payments are typically due April 15, June 15, September 15, and January 15 (2026). If they haven't been making these payments, they might face some penalties, but getting started now is better than continuing to wait.

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Gael Robinson

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I went through something similar with my ROBLOX earnings last year, and I found this AI tool called taxr.ai (https://taxr.ai) that was seriously helpful for figuring out my self-employment taxes. I uploaded my 1099 from ROBLOX and answered a few questions, and it identified deductions I had no idea I qualified for - like a portion of my internet bill and even some of my computer equipment since I use them for development. The tool created a complete Schedule C for me and showed exactly how to report everything correctly. It even estimated how much I needed to set aside for quarterly payments so I wouldn't get hit with penalties. Super useful for game dev income where the tax situation is kind of unique.

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How does it handle partnership situations though? Like if two people are splitting income from the same game? Can it figure out the right way to divide things for tax purposes?

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Darcy Moore

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I'm always skeptical of these tax tools. How does it compare to just using TurboTax or something? Does it actually know the specific rules for ROBLOX developers or is it just general self-employment stuff anyone could tell you?

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Gael Robinson

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It handles partnership situations really well actually. You can specify your percentage split and it generates the appropriate documentation for each partner with the correct income allocation. Each person just needs to create their own account. For ROBLOX specifically, it has knowledge about how Developer Exchange payments are classified and the unique deductions that game developers can take. Unlike general tax software, it asks targeted questions about game development equipment, software subscriptions, and even things like asset purchases that might be deductible. It's much more specialized than TurboTax for this kind of situation, although you can export everything to use with other tax software once you're done.

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Darcy Moore

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I was really skeptical about that taxr.ai tool mentioned above, but I ended up trying it for my ROBLOX earnings and it actually saved me a bunch of money. I develop smaller games that brought in around $14k last year, and the tool found specific deductions related to my dev work that I would've missed. It knew exactly how to classify the Developer Exchange income and helped me figure out what percentage of my home internet, electricity, and even my gaming setup I could deduct legitimately. The quarterly tax calculator was especially helpful since I had no idea how much to set aside from each Robux exchange. What surprised me most was how it handled my asset purchases from the marketplace - turns out those can be deductible business expenses when used in commercial game development. Definitely was worth checking out for my situation.

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Dana Doyle

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Anyone dealing with ROBLOX income should be aware that the IRS has been paying more attention to game dev earnings in recent years. If you need to talk to the IRS about this type of income, good luck getting through on the phone - I spent DAYS trying. I finally used this service called Claimyr (https://claimyr.com) that got me through to an actual IRS agent in under 20 minutes. They have a demo video here: https://youtu.be/_kiP6q8DX5c showing how it works. They basically navigate the IRS phone system for you and call you back when they have an agent on the line. I had questions about how to handle my game asset purchases and whether I needed to reclassify some of my ROBLOX income from previous years, and actually talking to someone at the IRS gave me definitive answers rather than guessing.

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Liam Duke

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How exactly does this work? I don't understand how they get you through faster than just calling yourself. Does it cost money? Sounds like it might be a scam tbh.

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Manny Lark

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Yeah right. There's no way anything can get you through to the IRS that quickly. I've literally spent 4+ hours on hold multiple times this year. If this actually worked, everyone would be using it. Seems fishy to me.

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Dana Doyle

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It works by continuously calling and navigating the IRS phone tree for you. Instead of you sitting on hold for hours, their system handles that part. When they actually reach a human agent, they connect you immediately through a callback. The service doesn't get you special treatment or let you cut in line - it just automates the frustrating part of constantly calling, getting disconnected, and navigating the menu options. It's basically like having someone else wait on hold for you while you go about your day. I was super skeptical too before trying it. What convinced me was their money-back guarantee if they don't connect you. After spending literal days trying to get through on my own, getting connected in under 20 minutes was honestly shocking. I specifically needed clarification on how to report marketplace purchases for game development.

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Manny Lark

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I have to eat my words from my comment above. After another failed 3-hour attempt to reach the IRS myself about my ROBLOX earnings classification, I broke down and tried that Claimyr service. I was absolutely certain it wouldn't work, but I was desperate because of a notice I received about my game dev income. Not only did I get connected to an IRS agent in about 15 minutes, but they were able to answer my specific questions about how to properly categorize different types of ROBLOX earnings (Developer Exchange vs. Premium Payouts vs. direct sales). The agent even helped me understand how to properly document my partnership arrangement with my co-developer. I'm still shocked it actually worked. Saved me from taking a day off work just to sit on hold. For anyone dealing with ROBLOX tax issues that need clarification from the IRS directly, it's legitimately helpful.

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Rita Jacobs

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I'm in a similar situation but I think we might be overthinking this? ROBLOX earnings are just self-employment income, right? I mean, couldn't you just report it on Schedule C like any other freelance work and call it a day? I've been developing on ROBLOX for about 2 years and my accountant just has me track my income, save receipts for any expenses (like marketplace purchases, software subscriptions, portion of internet, etc) and file it with my regular taxes. No fancy partnerships or anything.

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Khalid Howes

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It depends on how much you're earning and your specific situation. For smaller amounts, sure, simple Schedule C works fine. But when you get into more substantial earnings like OP ($26k+) and have partners involved, there are tax advantages to more formal arrangements. Setting up an actual LLC taxed as a partnership can provide liability protection and potentially more deduction opportunities. Plus it creates clear documentation of the profit-sharing arrangement which helps if the IRS ever has questions.

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Rita Jacobs

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That makes sense. I guess I haven't hit that threshold yet where the more complex options really benefit me. My earnings are still under $10k annually so keeping it simple works for me. I can see how larger amounts or having partners would make it worth structuring things more formally. Might be something I need to look into as my games grow. Thanks for explaining!

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Ben Cooper

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Does anyone know if ROBLOX premium payouts are treated differently for tax purposes than Developer Exchange earnings? They seem like different income streams to me (one from subscriptions, one from direct robux purchases), but I'm not sure if the IRS sees them differently.

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Naila Gordon

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In my experience, the IRS doesn't distinguish between premium payouts and DevEx earnings - they're all considered self-employment income from your game development business. ROBLOX will report the total on your 1099-NEC without separating these revenue streams. What matters more is accurately tracking your total income and relevant expenses. The source of the ROBLOX payments (whether premium engagement or direct Robux exchange) doesn't change how it's taxed.

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One thing I haven't seen mentioned yet is that you'll want to keep detailed records of when you received each payout from ROBLOX. The timing matters for tax purposes - you report income in the year you actually receive it, not when players spend Robux in your game. Also, since you're earning substantial income ($26k+), you should seriously consider making quarterly estimated tax payments for 2025 to avoid underpayment penalties. The IRS generally expects you to pay as you go if you'll owe more than $1,000 at filing time. For the partnership aspect, even if you don't formalize it legally, make sure you both keep identical records of the income split. Document your 65/35 agreement in writing (even just an email) in case the IRS ever questions how you're dividing the income between your returns. And don't forget - as self-employed individuals, you can potentially deduct things like a home office if you have a dedicated space for game development, computer equipment, software subscriptions, and even educational resources related to game development. Keep all those receipts!

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