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Harold Oh

How to Handle Taxes on ROBLOX Game Development Earnings for 2025

I'm trying to figure out how to deal with the tax situation for my ROBLOX earnings. My buddy and I (I'm 19, he's 22) launched a game back in October that's done way better than we expected. We've earned about $26,300 so far from it. We have a split where I get 65% and he gets 35% of the profits. For anyone familiar with ROBLOX, you know there's this in-game currency called Robux that players spend, and then developers can exchange for real money through the Developer Exchange program. I'm super confused about how to handle this for taxes. Do I need to report this income? Will ROBLOX send me some kind of tax form? Are we considered self-employed? We've never dealt with anything like this before, and I don't want to mess up and get in trouble with the IRS. Also, should we formalize our partnership somehow for tax purposes? Any advice would be really appreciated since tax season is coming up fast!

Amun-Ra Azra

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You definitely need to report this income! ROBLOX should provide you with a 1099-NEC form if you earned more than $600 (which you clearly did). This will report your earnings to both you and the IRS. You and your friend are essentially operating as a partnership in the eyes of the IRS, even if you haven't formalized anything. You're considered self-employed, which means a couple things: you'll need to pay both income tax AND self-employment tax (which covers Social Security and Medicare). The self-employment tax rate is about 15.3% on top of your regular income tax. Since you're splitting the profits, each of you should report only your share of the income on your individual tax returns. You'll need to file Schedule C (Profit or Loss from Business) along with your 1040. This is where you'll report your income and any business expenses that might be deductible. Speaking of deductions, keep track of any expenses directly related to developing your game - software subscriptions, assets you purchased, portion of internet used for development, etc.

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Summer Green

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Wait, so if they're considered a partnership, shouldn't they be filing a partnership return (Form 1065) instead of individual Schedule Cs? And what about quarterly estimated tax payments? They probably should've been making those throughout the year, right?

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Amun-Ra Azra

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Good questions! They could file as a partnership with Form 1065, but for informal arrangements like this, many small developers simply file separate Schedule Cs. Either approach can work, but you're right that a formal partnership return might be cleaner for their situation. Regarding estimated tax payments, absolutely! Since there's no withholding on this type of income, they should be making quarterly estimated tax payments. For 2025, those payments are typically due April 15, June 15, September 15, and January 15 (2026). If they haven't been making these payments, they might face some penalties, but getting started now is better than continuing to wait.

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Gael Robinson

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I went through something similar with my ROBLOX earnings last year, and I found this AI tool called taxr.ai (https://taxr.ai) that was seriously helpful for figuring out my self-employment taxes. I uploaded my 1099 from ROBLOX and answered a few questions, and it identified deductions I had no idea I qualified for - like a portion of my internet bill and even some of my computer equipment since I use them for development. The tool created a complete Schedule C for me and showed exactly how to report everything correctly. It even estimated how much I needed to set aside for quarterly payments so I wouldn't get hit with penalties. Super useful for game dev income where the tax situation is kind of unique.

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How does it handle partnership situations though? Like if two people are splitting income from the same game? Can it figure out the right way to divide things for tax purposes?

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Darcy Moore

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I'm always skeptical of these tax tools. How does it compare to just using TurboTax or something? Does it actually know the specific rules for ROBLOX developers or is it just general self-employment stuff anyone could tell you?

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Gael Robinson

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It handles partnership situations really well actually. You can specify your percentage split and it generates the appropriate documentation for each partner with the correct income allocation. Each person just needs to create their own account. For ROBLOX specifically, it has knowledge about how Developer Exchange payments are classified and the unique deductions that game developers can take. Unlike general tax software, it asks targeted questions about game development equipment, software subscriptions, and even things like asset purchases that might be deductible. It's much more specialized than TurboTax for this kind of situation, although you can export everything to use with other tax software once you're done.

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Darcy Moore

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I was really skeptical about that taxr.ai tool mentioned above, but I ended up trying it for my ROBLOX earnings and it actually saved me a bunch of money. I develop smaller games that brought in around $14k last year, and the tool found specific deductions related to my dev work that I would've missed. It knew exactly how to classify the Developer Exchange income and helped me figure out what percentage of my home internet, electricity, and even my gaming setup I could deduct legitimately. The quarterly tax calculator was especially helpful since I had no idea how much to set aside from each Robux exchange. What surprised me most was how it handled my asset purchases from the marketplace - turns out those can be deductible business expenses when used in commercial game development. Definitely was worth checking out for my situation.

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Dana Doyle

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Anyone dealing with ROBLOX income should be aware that the IRS has been paying more attention to game dev earnings in recent years. If you need to talk to the IRS about this type of income, good luck getting through on the phone - I spent DAYS trying. I finally used this service called Claimyr (https://claimyr.com) that got me through to an actual IRS agent in under 20 minutes. They have a demo video here: https://youtu.be/_kiP6q8DX5c showing how it works. They basically navigate the IRS phone system for you and call you back when they have an agent on the line. I had questions about how to handle my game asset purchases and whether I needed to reclassify some of my ROBLOX income from previous years, and actually talking to someone at the IRS gave me definitive answers rather than guessing.

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Liam Duke

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How exactly does this work? I don't understand how they get you through faster than just calling yourself. Does it cost money? Sounds like it might be a scam tbh.

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Manny Lark

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Yeah right. There's no way anything can get you through to the IRS that quickly. I've literally spent 4+ hours on hold multiple times this year. If this actually worked, everyone would be using it. Seems fishy to me.

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Dana Doyle

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It works by continuously calling and navigating the IRS phone tree for you. Instead of you sitting on hold for hours, their system handles that part. When they actually reach a human agent, they connect you immediately through a callback. The service doesn't get you special treatment or let you cut in line - it just automates the frustrating part of constantly calling, getting disconnected, and navigating the menu options. It's basically like having someone else wait on hold for you while you go about your day. I was super skeptical too before trying it. What convinced me was their money-back guarantee if they don't connect you. After spending literal days trying to get through on my own, getting connected in under 20 minutes was honestly shocking. I specifically needed clarification on how to report marketplace purchases for game development.

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Manny Lark

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I have to eat my words from my comment above. After another failed 3-hour attempt to reach the IRS myself about my ROBLOX earnings classification, I broke down and tried that Claimyr service. I was absolutely certain it wouldn't work, but I was desperate because of a notice I received about my game dev income. Not only did I get connected to an IRS agent in about 15 minutes, but they were able to answer my specific questions about how to properly categorize different types of ROBLOX earnings (Developer Exchange vs. Premium Payouts vs. direct sales). The agent even helped me understand how to properly document my partnership arrangement with my co-developer. I'm still shocked it actually worked. Saved me from taking a day off work just to sit on hold. For anyone dealing with ROBLOX tax issues that need clarification from the IRS directly, it's legitimately helpful.

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Rita Jacobs

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I'm in a similar situation but I think we might be overthinking this? ROBLOX earnings are just self-employment income, right? I mean, couldn't you just report it on Schedule C like any other freelance work and call it a day? I've been developing on ROBLOX for about 2 years and my accountant just has me track my income, save receipts for any expenses (like marketplace purchases, software subscriptions, portion of internet, etc) and file it with my regular taxes. No fancy partnerships or anything.

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Khalid Howes

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It depends on how much you're earning and your specific situation. For smaller amounts, sure, simple Schedule C works fine. But when you get into more substantial earnings like OP ($26k+) and have partners involved, there are tax advantages to more formal arrangements. Setting up an actual LLC taxed as a partnership can provide liability protection and potentially more deduction opportunities. Plus it creates clear documentation of the profit-sharing arrangement which helps if the IRS ever has questions.

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Rita Jacobs

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That makes sense. I guess I haven't hit that threshold yet where the more complex options really benefit me. My earnings are still under $10k annually so keeping it simple works for me. I can see how larger amounts or having partners would make it worth structuring things more formally. Might be something I need to look into as my games grow. Thanks for explaining!

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Ben Cooper

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Does anyone know if ROBLOX premium payouts are treated differently for tax purposes than Developer Exchange earnings? They seem like different income streams to me (one from subscriptions, one from direct robux purchases), but I'm not sure if the IRS sees them differently.

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Naila Gordon

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In my experience, the IRS doesn't distinguish between premium payouts and DevEx earnings - they're all considered self-employment income from your game development business. ROBLOX will report the total on your 1099-NEC without separating these revenue streams. What matters more is accurately tracking your total income and relevant expenses. The source of the ROBLOX payments (whether premium engagement or direct Robux exchange) doesn't change how it's taxed.

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One thing I haven't seen mentioned yet is that you'll want to keep detailed records of when you received each payout from ROBLOX. The timing matters for tax purposes - you report income in the year you actually receive it, not when players spend Robux in your game. Also, since you're earning substantial income ($26k+), you should seriously consider making quarterly estimated tax payments for 2025 to avoid underpayment penalties. The IRS generally expects you to pay as you go if you'll owe more than $1,000 at filing time. For the partnership aspect, even if you don't formalize it legally, make sure you both keep identical records of the income split. Document your 65/35 agreement in writing (even just an email) in case the IRS ever questions how you're dividing the income between your returns. And don't forget - as self-employed individuals, you can potentially deduct things like a home office if you have a dedicated space for game development, computer equipment, software subscriptions, and even educational resources related to game development. Keep all those receipts!

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This is really helpful advice! I'm also new to ROBLOX development taxes and had no idea about the timing issue with when you report income vs when players actually spend. That could definitely trip people up. Quick question - for the home office deduction, do you know if it has to be a completely separate room, or can it be like a corner of your bedroom if that's where you do all your development work? I've been developing games from my desk setup in my room and wasn't sure if that would qualify. Also, when you mention keeping identical records for the partnership split - should they both be tracking the same spreadsheet or just make sure their individual records match up? Want to make sure I understand the best practice here since I might end up in a similar partnership situation soon.

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Ellie Kim

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For the home office deduction, it doesn't have to be a completely separate room! You can absolutely deduct a portion of your bedroom if you use a specific area exclusively for game development. The key word is "exclusively" - that corner with your desk setup needs to be used only for business purposes, not for personal activities like watching TV or sleeping. You'd measure the square footage of your dedicated work area and calculate what percentage it represents of your total home. So if your development corner is 50 sq ft and your home is 1,000 sq ft, you could potentially deduct 5% of qualifying home expenses. Regarding partnership records - I'd recommend both approaches actually. Having a shared spreadsheet or document that you both can access ensures you're always on the same page about income splits and timing. But each person should also maintain their own individual records for their tax filings. This way if there's ever a discrepancy or audit, you have both collaborative documentation of the agreement AND individual backup records. The IRS likes to see consistency, so make sure whatever system you choose, you both stick to it throughout the year. Document not just the income splits but also how you're handling any shared business expenses!

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Just wanted to add something that might help with your partnership situation specifically. Since you're both young (19 and 22) and this is your first major income, definitely consider opening separate business savings accounts to set aside money for taxes throughout the year. A good rule of thumb is to save about 25-30% of your ROBLOX earnings for federal and state taxes, plus self-employment tax. So from your $26,300, you'd each want to set aside roughly $4,300 (you) and $2,300 (your friend) just to be safe. Also, since you mentioned you launched in October and it's doing better than expected, be prepared that your 2025 earnings might put you in a higher tax bracket. The IRS requires quarterly payments if you expect to owe more than $1,000, so you'll definitely want to start making those estimated payments for this year. One more tip - if either of you are still claimed as dependents by your parents, that could affect your tax situation too. Make sure to clarify that with them before filing, especially since you're earning substantial income now.

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This is such solid advice, especially about the separate business savings accounts! I wish someone had told me that when I first started earning from my games. It's so easy to spend the money and then panic when tax time comes around. One thing to add about being claimed as dependents - if your parents are still claiming you, there are income limits they need to be aware of. For 2024, if you earn more than $4,700 in unearned income or have gross income exceeding the standard deduction ($13,850 for single filers), it can affect their ability to claim you as a dependent. Given that you're earning $17K+ from your share, you should definitely have a conversation with your parents about this before they file their taxes. They might actually save more money by NOT claiming you as a dependent, especially if they're not getting much benefit from it anyway. Plus, if you're not claimed as a dependent, you get to claim your own standard deduction which could reduce your tax burden.

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Molly Hansen

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Harold, congratulations on your game's success! This is exactly the kind of situation where getting proper tax advice early can save you a lot of headaches later. A few key points that haven't been fully covered yet: **Business Structure**: While you can file separate Schedule Cs, with $26k+ in earnings, you might want to consider forming an LLC. This provides liability protection and can make profit-sharing cleaner. You can elect to be taxed as a partnership, which means the LLC files Form 1065 but doesn't pay taxes - the income flows through to your personal returns. **Estimated Taxes for 2025**: Since you launched in October and are earning well, you absolutely need to start making quarterly estimated tax payments for 2025. Your first payment should be made by April 15th. Calculate roughly 25-30% of your expected 2025 earnings and divide by 4 quarters. **Record Keeping**: Start tracking everything now - ROBLOX payments, dates received, any business expenses (software, assets, equipment, internet percentage). The IRS loves detailed records, and with a partnership situation, consistency between both of your records is crucial. **State Taxes**: Don't forget about state income tax obligations! Depending on your state, you may need to register as a business and make state estimated payments too. Since you're dealing with substantial income and a partnership, it might be worth consulting with a CPA who has experience with online gaming income. The upfront cost could save you significantly in the long run.

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Sean Kelly

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This is really comprehensive advice! I'm actually in a similar situation with my indie game development (though not ROBLOX specifically) and the LLC suggestion is spot on. We formed one last year and it made everything so much cleaner, especially for profit splits and business expenses. One thing I'd add about the estimated tax payments - don't wait until you "figure everything out" to start making them. Even if you're not sure of the exact amount, it's better to overpay slightly and get a refund than to underpay and face penalties. The IRS safe harbor rule means if you pay 100% of last year's tax liability (or 110% if your AGI was over $150k), you won't face penalties even if you end up owing more. Also, @Harold Oh - since this is your first year with significant self-employment income, consider setting up a separate checking account just for business transactions. It makes record-keeping so much easier when tax time comes around, and it s'basically required if you do form an LLC anyway.

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Harold, as someone who's helped other young developers navigate this exact situation, I'd strongly recommend getting ahead of this now rather than waiting until tax season hits. Your $17k share definitely puts you in self-employment territory with quarterly payment obligations. One practical tip that's saved my clients headaches: create a simple shared Google Sheet with your partner documenting every ROBLOX payout - date received, total amount, and how you split it (your 65% vs his 35%). This creates a paper trail the IRS will appreciate if they ever have questions about your partnership arrangement. Also, don't sleep on the deductions available to game developers. Beyond the obvious stuff like software subscriptions and equipment, you can potentially deduct things like: - Asset marketplace purchases used in your games - Portion of your internet bill (keep records of business vs personal usage) - Game testing expenses (yes, buying other games for research can be deductible) - Educational content related to game development Since you're earning substantial income from October onward, you'll definitely need to make estimated quarterly payments for 2025. Missing these can result in penalties even if you get a refund when you file. Better to overestimate and get money back than underpay and owe penalties plus interest. Given your success, this probably won't be a one-time thing - consider this an investment in learning proper business practices that'll serve you well as your gamedev career grows!

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Vanessa Chang

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This is such helpful advice, especially the Google Sheet tip! I'm just getting started with ROBLOX development myself and had no idea about things like game testing expenses being potentially deductible. Quick question - when you mention "game testing expenses" for research, is there like a reasonable limit to that? Like could you deduct a few games per month that you're studying for mechanics/design ideas, or does the IRS have specific guidelines about what counts as legitimate research vs just personal gaming? Also, for someone just starting out (my game launched last month and I've only made about $800 so far), at what point should I start worrying about the quarterly payment requirements? Is there a minimum threshold where it becomes necessary, or should I start setting money aside now even for smaller amounts?

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