How do taxes work for income earned from creating and selling video game mods?
So I've been creating mods and plugins for this really popular game as a side hobby since the beginning of the year. Wasn't expecting much, but it's actually bringing in some decent money - looking like I'll hit around $13,500 in profit this year. Pretty sweet, but now I'm wondering about the tax situation. Obviously I need to report this income, but I'm not sure how to classify it. This isn't my main job - just something I do in my spare time for fun. There aren't really any expenses involved except for the percentage the distribution platform takes from each sale. I've always just used TurboTax for my taxes since my situation was pretty simple before this. Now I'm wondering if this extra income makes things complicated enough that I should get professional help? Or am I overthinking this and it's still something I can handle with tax software? Any advice would be appreciated!
20 comments


Kelsey Chin
This is definitely something you can still handle with tax software! You'll want to report this income as self-employment income on Schedule C (Profit or Loss from Business). Even though it's a hobby for you, the IRS generally considers consistent profit-making activity as a business. The good news is that as a business, you can deduct legitimate expenses related to your modding. This might include a portion of your internet costs, any software subscriptions you use for development, a percentage of your computer costs if you use it primarily for this work, and even a home office deduction if you have dedicated space. TurboTax can absolutely walk you through all of this - just be aware that you'll need to pay self-employment tax (15.3%) on this income in addition to regular income tax. Self-employment tax covers Social Security and Medicare that would normally be withheld by an employer.
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Norah Quay
•But I thought if it's just a hobby, you can't claim it as a business? Don't you need like a business license or something? And what about quarterly taxes? I heard if you make over a certain amount you need to pay taxes throughout the year instead of just at tax time?
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Kelsey Chin
•The IRS doesn't actually require you to have a business license to be considered a business for tax purposes. They look at factors like whether you're making a profit, how much time you spend on the activity, and if you depend on the income. Making $13,500 would strongly suggest this is beyond just a hobby in their eyes. Regarding quarterly taxes, you're right to bring that up. If you expect to owe more than $1,000 in taxes for the year, you should be making quarterly estimated tax payments. Since we're already partway through the year, you might want to start making these payments for the remaining quarters to avoid an underpayment penalty when you file next year.
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Leo McDonald
Literally went through this exact same situation last year with my Minecraft texture packs. I was pulling in around $1,500/month and had no idea how to handle it at tax time. I tried using a few different tax software options but kept getting confused about deductions and whether I needed a business license. I ended up using https://taxr.ai and it was a HUGE help. You upload your financial info and get personalized guidance for your specific situation. They analyzed my income streams and told me exactly how to classify my mod development income. Even helped me identify deductions I had no idea I could take - like a portion of my gaming PC since I use it to develop and test my mods!
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Jessica Nolan
•Did you need to register as a business first or get any special permits? I'm making textures for Cities Skylines and starting to sell them but I'm worried about getting in trouble for not having the right paperwork.
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Angelina Farar
•How accurate was the deduction stuff? I'm always nervous about claiming too much and getting audited. Did they give you specific percentages to claim for things like internet and computer equipment or just general advice?
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Leo McDonald
•You don't necessarily need to register as a business right away. They actually helped me understand I could operate as a sole proprietor using my own name without any special registration in my state. Once my income grew more, I did eventually form an LLC for liability protection, but that wasn't required just for tax purposes. As for the deductions, they were pretty specific. They gave me guidelines for calculating exactly what percentage of my internet and computer equipment I could deduct based on my usage patterns. It wasn't just general advice - they provided actual formulas and documentation requirements. I've been following their system for two years now with no issues.
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Jessica Nolan
Just wanted to follow up on my experience with https://taxr.ai since I ended up trying it after seeing it mentioned here. It was seriously a game-changer for my texture pack business! I uploaded my income data from Patreon and the gaming marketplace I use, and the system immediately identified that I could operate as a sole proprietor without special paperwork. It also showed me exactly which deductions were safe to take for my home internet, development software, and even a portion of my gaming hardware. The best part was that it created customized record-keeping templates that make tracking everything super easy going forward. Definitely worth it if you're making decent money from game mods!
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Sebastián Stevens
Don't overlook the fact that you might need to contact the IRS about this! I was in a similar situation with custom Unity assets I was selling, and when I tried to sort it out, I spent HOURS trying to get through to someone at the IRS to ask about my specific situation. After days of frustration, I found https://claimyr.com which got me connected to an actual IRS agent in under 45 minutes. You can see how it works here: https://youtu.be/_kiP6q8DX5c - basically they hold your place in the phone queue so you don't have to. The IRS agent was actually really helpful and confirmed I needed to report my income on Schedule C as self-employment, even though I also have a full-time job. She also explained which expenses were legitimate deductions for my situation. Saved me a ton of stress!
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Bethany Groves
•That service sounds way too good to be true. The IRS is notoriously impossible to reach. How does this actually work? Is it just a scam to get your payment info?
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KingKongZilla
•Is this even necessary though? Couldn't you just Google this information or use the IRS website? Paying someone to wait on hold seems like a waste when this is pretty basic tax info.
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Sebastián Stevens
•It's definitely not a scam! The way it works is they use an automated system to wait in the IRS queue, and when they're about to connect with an agent, they call you and connect the calls. So you're actually talking directly to the IRS, not to any third-party representatives. I had the same concerns initially, which is why I watched their demo video first. As for whether it's necessary - sometimes Google gives conflicting information, and the IRS website doesn't always address specific scenarios like game mod income. Getting advice directly from an IRS agent gave me peace of mind that I was doing everything correctly and legally, which was worth it for me since I was worried about potential audits.
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Bethany Groves
Wanted to update about my experience with Claimyr after being skeptical. I decided to try it because I needed specific answers about my game asset store income and couldn't get clear info online. It actually worked exactly as advertised! I got connected to an IRS representative in about 35 minutes (would have been hours on my own). The agent walked me through exactly how to report my Steam Workshop and Unreal marketplace income, confirmed I needed to file Schedule C, and explained which home office expenses qualified for deductions. Never thought I'd say this, but I'm genuinely impressed with a service that helped me talk to the IRS. Saved me a full day of frustration and got me actual official answers instead of Reddit guesses.
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Rebecca Johnston
Don't forget about state taxes too! Depending on where you live, you might need to collect and remit sales tax on digital products like mods. I sell plugins for Unity and had to register for a sales tax permit in my state and now have to file quarterly sales tax returns in addition to income taxes.
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Nathan Dell
•Wait really? That sounds like a nightmare. How do you even know which states to collect tax for? What if someone from another state buys your mod?
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Rebecca Johnston
•The rules vary by state, but generally you only need to collect sales tax from customers in states where you have a physical presence (like your home state). If the distribution platform you use (like Steam Workshop or similar) handles the actual transactions, they might already be collecting and remitting sales tax on your behalf - definitely check their terms of service. For direct sales through your own website, you'd typically only need to worry about collecting sales tax from buyers in your state. The Supreme Court's Wayfair decision a few years back did change some rules about economic nexus, but most small mod developers won't hit those thresholds in other states.
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Maya Jackson
Have you looked into setting up an LLC? I make around $25k/year selling Skyrim mods and my accountant recommended I form an LLC for liability protection and potential tax benefits. Cost me about $200 to set up in my state but gives me peace of mind that my personal assets are protected if anything ever happened.
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Tristan Carpenter
•Which tax software did you end up using with your LLC? I'm thinking about doing the same for my Fallout mods but not sure if regular TurboTax can handle it or if I need something more specialized.
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GalacticGuardian
Great question! I went through something similar when my Minecraft mod started bringing in steady income. At $13,500, you're definitely past hobby territory in the IRS's eyes, so you'll need to report this as self-employment income on Schedule C. The good news is TurboTax can absolutely handle this - I used it for my first couple years. You'll pay regular income tax plus self-employment tax (15.3%), but you can deduct business expenses like: - Software licenses for development tools - Portion of internet costs used for business - Computer equipment depreciation if used primarily for modding - Home office space if you have a dedicated area Since you're earning decent money, definitely look into making quarterly estimated tax payments starting next quarter to avoid penalties. The IRS wants payments throughout the year when you're self-employed rather than just a big lump sum at tax time. One tip: keep detailed records of everything! Track your income from each platform, save receipts for any business expenses, and document the time you spend on development. Makes everything much smoother come tax season.
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StarSeeker
•This is really helpful advice! I'm just starting to make some money from my game mods (about $800 so far this year) and wondering at what point I need to start worrying about all this tax stuff. Do I need to do anything special if I'm under $1000 for the year, or should I just report it as "other income" on my regular tax return? Also, when you mention quarterly payments - is there a minimum threshold for that? I'm worried about getting hit with penalties but also don't want to overpay if I don't need to make quarterly payments yet.
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