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Mei Lin

Game Dev - How to file taxes for Roblox earnings when I turn 18?

I'm a game developer on Roblox and have been making games where users spend Robux. So far I've earned about $40,000 worth of Robux (before taxes). It's not cryptocurrency, just the platform's virtual currency. My plan is to hold onto my Robux until I turn 18 later this year. Once I'm 18, I'll be able to exchange the Robux for real money through DevEx (Developer Exchange). From what I understand, I'll need to file taxes, but I'm completely lost on how this works. Will I need to report this as income for the year I cash out? Or should I have been reporting it all along as I earned it? Also, would this be considered self-employment income? Do I need a special form? I've never filed taxes before and my parents are just as confused because they've only ever dealt with W-2s from regular jobs. Any advice would be super appreciated. I don't want to mess this up and get in trouble with the IRS!

As someone who works with young entrepreneurs, I can help clarify this situation for you! When you earn Robux through Roblox development, you don't have a taxable event until you convert those Robux to real currency through DevEx. So you're correct - you'll report the income in the tax year when you actually cash out. When you do cash out, Roblox will likely send you a 1099-NEC form if you receive $600 or more in a calendar year. This is considered self-employment income, so you'll need to file Schedule C with your tax return to report this business income. You'll also need to pay self-employment tax (about 15.3%) on your net earnings. The good news is you can deduct legitimate business expenses against this income - things like software subscriptions, assets purchased for game development, courses to improve your skills, portion of internet if used for business, etc. Since this will be your first time filing, I'd recommend using tax software designed for self-employed individuals or consulting with a tax professional who can guide you through the process.

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Amara Nnamani

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Thanks for the info! Quick question - if I cash out $40k all at once, won't that put me in a higher tax bracket than if I had been reporting smaller amounts each year as I earned it? And do I need to file quarterly estimated taxes or just annual?

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You're right to be concerned about cashing out all at once. If you take the full $40k in one tax year, it will all be taxable in that year which could potentially push you into a higher tax bracket. However, tax brackets are marginal, meaning only the amount within each bracket gets taxed at that bracket's rate, not your entire income. For quarterly taxes, the IRS generally expects you to pay taxes as you earn income. Since this will be your first significant income, you likely won't face penalties for not making quarterly payments this first year. However, going forward, if you expect to owe $1,000 or more in taxes in a year, you should make quarterly estimated tax payments to avoid potential penalties.

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Hey, just wanted to share my experience! I was in almost the exact same situation last year with my Roblox earnings. After trying to figure everything out myself and getting completely overwhelmed, I used this AI tax assistant at https://taxr.ai that specifically helped with gig/freelance/creator income. I uploaded screenshots of my DevEx transactions and it automatically categorized everything, explained what forms I needed, and even helped me identify deductions I didn't know I qualified for (like my development laptop and software subscriptions). Saved me a ton of stress and probably money too since I was able to write off expenses I would have missed. It was especially helpful for figuring out the Schedule C stuff since it walks you through each section with examples relevant to digital creators. Might be worth checking out!

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NebulaNinja

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Does it help with figuring out estimated quarterly payments too? I'm worried about getting hit with penalties since I've heard the self-employment tax can be brutal.

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I'm skeptical about these AI tax tools. How accurate is it really? Did you end up having a professional review it afterward? My brother got audited using some online tax tool and it was a nightmare.

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Yes, it actually does calculate your quarterly estimated payments based on your projected annual income. It creates a payment schedule with the amounts and due dates, and can even send reminders before each quarterly deadline. I was also skeptical at first! I had my uncle (who's an accountant but not specialized in digital creators) review everything after I used it. He was impressed and only made a couple minor adjustments. The nice thing is it explains the reasoning behind each recommendation, showing the relevant IRS guidelines, so you can understand why it's suggesting certain deductions or filing methods.

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Update: I ended up trying that taxr.ai thing after all. I was honestly surprised by how well it worked for my situation. I had a mix of YouTube revenue, Twitch donations, AND Roblox DevEx earnings, and it handled all the different income streams perfectly. The best part was it explained exactly how to handle "digital goods" income specifically, which most tax preparers I talked to were clueless about. It also flagged that I could deduct part of my internet bill, my editing software, and even a percentage of my rent for my home office - things I wouldn't have known were legitimate write-offs. If you're in the gaming/creator economy, it's definitely worth checking out. Saved me way more than I expected in deductions.

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Another thing to consider - dealing with the IRS directly can be a nightmare if you have questions about your specific situation. I spent WEEKS trying to get through to someone at the IRS about my Roblox earnings last year. After waiting on hold for hours multiple times, I finally found https://claimyr.com which got me connected to an actual IRS agent in about 15 minutes. They have this demo video here: https://youtu.be/_kiP6q8DX5c showing how it works. Basically they navigate the IRS phone tree for you and call you when an agent is ready. The IRS agent was able to confirm exactly how I should be handling my game dev income and what documentation I needed to keep. Worth every penny not to waste days on hold!

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Sofia Morales

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How does this actually work? Seems weird that they can get through when regular people can't. Is this some kind of insider connection thing?

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Dmitry Popov

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This sounds like a scam. Why would I pay someone to call the IRS for me when I can just do it myself? Plus, how do I know they're actually connecting me to a real IRS agent and not just someone pretending to be one?

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It's actually surprisingly simple - they use an automated system that continually redials and navigates the phone tree until it gets through, then holds your place in line. When an agent is about to pick up, they call you and connect the calls. No special connections, just technology solving the hold time problem. They're not answering your tax questions themselves - they're literally just connecting you directly to the IRS's official phone line once an agent is available. You're talking to the same IRS representatives you would if you called yourself, just without the hours of hold time. You can verify you're speaking to a real IRS agent by the information they can access about your tax records.

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Dmitry Popov

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I have to admit I was totally wrong about Claimyr. After trying unsuccessfully to reach the IRS for THREE DAYS (kept getting disconnected after 2+ hours on hold), I broke down and tried it. Got connected to an actual IRS agent in about 20 minutes while I just went about my day. The agent confirmed all my questions about reporting Roblox income and even helped me understand how to handle business expenses related to game development. The peace of mind from getting official answers directly from the IRS was absolutely worth it. They even helped me set up a payment plan for taxes I didn't realize I owed from last year's earnings. Would've been in a much worse situation if I hadn't gotten through to them before filing.

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Ava Garcia

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One thing nobody's mentioned yet - if you're turning 18 this year, you might still be claimed as a dependent on your parents' taxes. This can affect how you file and what deductions/credits you're eligible for. If your parents claim you as a dependent, make sure they know about this income because it could potentially affect their return as well. And heads up - if your net earnings are over $400, you're required to file regardless of dependent status! Also, since you're young and this is your first time filing with business income, keep SUPER detailed records of everything. Document when you earned the Robux, when you exchanged them, what the value was, and save all receipts for anything that could be a business expense. The IRS loves to see good documentation.

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StarSailor}

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Do you know if they can still be claimed as a dependent if they make $40k? I thought there was an income limit for dependents?

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Ava Garcia

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There's a common misconception about income limits for dependents. For qualifying children (which includes full-time students under 24), there's actually no income limit - the tests are about age, relationship, residency, and support. The support test requires that the child doesn't provide more than half of their own support for the year. So even with $40k in income, if most of that money is saved and not spent on supporting yourself (housing, food, clothing, medical, etc.), your parents could potentially still claim you as a dependent. It really depends on your specific situation and how much of your own support you're providing with those earnings.

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Miguel Silva

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Has anyone used TurboTax Self-Employed for handling Roblox income? I'm in a similar situation and wondering if it's worth the extra cost compared to the regular version?

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Zainab Ismail

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I used TurboTax Self-Employed last year for my Roblox earnings. It was definitely worth it - the regular version doesn't guide you through Schedule C which you'll need. The self-employed version also has specific sections for digital goods and online creator income that were super helpful. Make sure you categorize your income as "digital goods sales" or "online creator" rather than just "self-employment" when it asks - this affects what deductions it suggests for you. It even has specific questions about game development expenses!

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Miguel Silva

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That's exactly what I needed to know! I was on the fence about spending the extra money but it sounds like it'll save me headaches in the long run. Appreciate the tip about categorizing as "digital goods sales" too - wouldn't have known to do that.

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I'd actually recommend against TurboTax for this situation. Their self-employed version is overpriced and they hide a lot of forms behind paywalls. Try FreeTaxUSA instead - they handle Schedule C and all self-employment forms for way cheaper, and they're just as user-friendly.

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Mary Bates

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Great question! I went through something similar with my Twitch streaming income. One thing I'd add to the excellent advice already given - make sure you understand the difference between gross income and net income for self-employment tax purposes. Your $40k in Robux will be considered gross income when you cash out, but you can reduce your taxable income (and thus your self-employment tax) by deducting legitimate business expenses. Keep receipts for everything related to your game development: computer equipment, software licenses, internet costs, even educational resources like courses or books. Also, since you mentioned you're turning 18 this year, be aware that you might want to consider spreading out your DevEx withdrawals across multiple tax years if possible. Taking it all in one year could push you into higher tax brackets, whereas spreading it out might keep you in lower brackets each year. One last tip - consider opening a separate business checking account once you turn 18. It makes tracking business income and expenses much cleaner for tax purposes, and the IRS likes to see that separation between personal and business finances.

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Amina Sy

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This is such a common situation for young creators! A few additional points that might help: Since you're holding Robux until you turn 18, make sure to keep detailed records of when you actually earned each amount, even though you won't report it until you cash out. This documentation could be helpful if the IRS ever has questions about the timing. Also, consider that once you start making regular income from game development, you might want to make quarterly estimated tax payments to avoid a big tax bill at the end of the year. The general rule is if you expect to owe $1,000 or more in taxes, you should make quarterly payments. One thing that helped me when I started filing as a creator was setting aside about 25-30% of my earnings in a separate savings account specifically for taxes. This covers both income tax and self-employment tax, so you're not scrambling to find the money when tax season comes around. Finally, don't forget that as a self-employed individual, you can contribute to a SEP-IRA or Solo 401(k) once you have earned income. This can be a great way to reduce your taxable income while saving for the future - definitely worth looking into once you get your tax situation sorted out!

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This is really helpful advice! I'm actually in a similar boat - made decent money from my Roblox games but haven't cashed out yet. The 25-30% savings rule is something I hadn't thought about but makes total sense. Quick question though - when you mention keeping records of when you earned each amount, what exactly should I be documenting? Like screenshots of my Roblox developer stats page? Or is there a more official way to track this? I want to make sure I'm keeping the right paperwork in case the IRS ever asks questions about timing. Also, do you know if there's a limit to how much you can contribute to a SEP-IRA in your first year of self-employment income? Seems like it could be a smart way to reduce that tax burden while still being responsible about saving.

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Mason Kaczka

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Just wanted to chime in as someone who's been through this exact situation! I started making money on Roblox when I was 17 and cashed out after turning 18 - very similar to your situation. One thing that really helped me was setting up a simple spreadsheet to track everything from the beginning. I documented the date I earned each batch of Robux, the USD equivalent value at the time (even though I wasn't cashing out yet), and what games/activities generated the income. This made filing so much easier when tax time came around. Also, don't stress too much about the "all at once" tax impact. Yes, it'll all be taxable in the year you cash out, but remember that tax brackets are marginal. Plus, as others mentioned, you can deduct legitimate business expenses which can significantly reduce your taxable income. One expense category people often overlook - if you bought any assets from the Roblox catalog for your games (meshes, audio, etc.), those are legitimate business expenses you can deduct. Same goes for any Roblox Premium subscription you had for the higher DevEx rates. The key is just keeping good records and not panicking. The IRS isn't trying to trick young entrepreneurs - they just want accurate reporting. You've got this!

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GalaxyGlider

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This is super reassuring to hear from someone who went through the exact same thing! I love the spreadsheet idea - I've been pretty disorganized with tracking my earnings so far. When you say you documented the USD equivalent value at the time, did you use the current DevEx rate even though you weren't cashing out yet? Or is there some other conversion rate I should be using? Also, I had no idea about deducting Roblox Premium subscriptions and catalog assets! I've definitely bought a bunch of audio files and some 3D models for my games. Do I need to keep receipts for those purchases, or does Roblox's transaction history work as documentation? Thanks for mentioning that tax brackets are marginal too - I keep seeing people freak out about "jumping tax brackets" but I wasn't sure if that was actually as bad as it sounds.

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Oliver Brown

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For the USD equivalent value, I used the current DevEx rate at the time I earned the Robux, even though I wasn't cashing out immediately. This gave me a good baseline for tracking my potential income. The DevEx rate does fluctuate slightly, but it's been pretty stable at around $0.0035 per Robux for a while now. For documentation, Roblox's transaction history is actually perfect! You can access your complete purchase history through your account settings, and it shows the date, amount, and what you bought. I'd recommend taking screenshots or downloading CSV exports of your transaction history periodically - just in case. The IRS accepts digital records, so you don't need physical receipts. And yes, the "jumping tax brackets" fear is mostly overblown! Only the income above each bracket threshold gets taxed at the higher rate, not your entire income. So even if part of your $40k pushes you into a higher bracket, only that portion gets taxed at the higher rate. Plus, with business deductions, your actual taxable income will likely be lower than $40k anyway. The standard deduction for 2024 is $14,600 for single filers, so that comes off the top automatically. Then any legitimate business expenses (equipment, software, Premium subscriptions, asset purchases, etc.) reduce your taxable income even further. You might be surprised how manageable the tax burden ends up being!

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Nathan Kim

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Hey there! I went through something very similar when I was starting out with my YouTube channel. One thing I'd add to all the great advice here - definitely consider opening a business bank account once you turn 18 and before you cash out. Even if it's just a simple business checking account, it makes tracking everything so much cleaner. When I first started, I mixed my creator income with my regular personal spending and it made tax prep a nightmare. Having that separation from day one makes it super easy to track business income and expenses, and it looks more professional to the IRS if they ever have questions. Also, since you mentioned your parents only know W-2s - maybe sit down with them and explain what you're doing? They might be able to help with things like estimated quarterly payments once you understand the process yourself. My parents were initially confused too, but once I walked them through it, my mom actually became my unofficial bookkeeper for tracking expenses! One last thing - don't be afraid to start small with deductions your first year. Focus on the obvious ones (software, equipment, Premium subscriptions) rather than trying to maximize every possible deduction. You can always get more aggressive as you learn the system and become more comfortable with what's legitimate.

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Lena Schultz

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This is really solid advice about the business bank account! I'm definitely going to set one up before I cash out. Quick question though - do you need an actual business registration (like an LLC) to open a business bank account, or can you just use your SSN as a sole proprietor? I'm trying to keep things simple for my first year but want to make sure I'm setting up the foundation correctly. Also curious if there are any banks that are particularly good for young entrepreneurs or if they're all pretty much the same for basic business checking? The point about sitting down with parents is spot on too. Mine have been worried I'm going to mess something up with taxes, but I think walking them through what I've learned here will help them feel better about the whole situation.

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Aisha Abdullah

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You can absolutely open a business bank account as a sole proprietor using just your SSN - no need for an LLC or formal business registration! Most banks will let you open a "sole proprietorship" business account with just your social security number and ID. You'll use your legal name as the business name (like "Lena Schultz" or "Lena Schultz - Game Development"). For banks, I'd recommend looking at local credit unions first - they often have lower fees and are more flexible with young entrepreneurs. If you prefer bigger banks, Chase and Bank of America both have decent business checking options, though watch out for monthly fees if you don't maintain minimum balances. One tip: when you open the account, mention that you're a digital creator/game developer. Some banks have specific programs or fee waivers for creators and freelancers. Also ask about connecting it to accounting software like QuickBooks Self-Employed if you think you might want that later. Your parents will definitely feel better once you show them you have a plan! Having that separate business account will probably reassure them that you're taking this seriously and handling it responsibly. Plus, when tax time comes, you'll just need to export one clean bank statement instead of trying to sort through mixed personal/business transactions.

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Matthew Sanchez

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This is such a smart question to ask ahead of time! I'm a tax professional who works with a lot of young creators, and you're absolutely on the right track thinking about this before you cash out. A few additional points that might help you plan better: **Timing Strategy**: Since you're turning 18 later this year, consider the timing of your DevEx carefully. If you cash out in December vs January, it could affect which tax year you report the income. Sometimes it makes sense to split large amounts across two tax years to manage your tax brackets better. **Record Keeping**: Start documenting everything NOW, even before you cash out. Screenshots of your Roblox developer stats, records of when you earned specific amounts, and any business expenses you've already incurred. The IRS loves good documentation, and it'll make your life so much easier. **Business vs Hobby**: With $40K in earnings, this is clearly a business, not a hobby. This is actually good news because business losses can offset other income, and you have more deduction opportunities. **State Taxes**: Don't forget about state income taxes if you live in a state that has them! The rules can be different from federal taxes. I'd strongly recommend consulting with a tax professional for your first year, especially with this amount of income. The cost of professional help is usually worth it to make sure everything is done correctly and to learn the process for future years. Feel free to ask if you have any other questions!

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This is incredibly helpful advice from a professional perspective! The timing strategy point is something I hadn't considered at all. Since I turn 18 in late summer, I'll have the flexibility to choose whether to cash out in late 2024 or wait until early 2025. The business vs hobby distinction is reassuring too - I was worried the IRS might view this as just a hobby since I'm young, but $40k definitely seems like it crosses into business territory. Quick question about state taxes - I'm in Texas, so no state income tax to worry about there, right? And when you mention consulting with a tax professional for the first year, should I be looking for someone who specifically has experience with digital creators/gaming income, or would any CPA who handles self-employment be sufficient? I want to make sure whoever I work with actually understands the Roblox/DevEx process and doesn't just treat it like generic freelance income. Thanks for taking the time to share your professional insight - it's really valuable to get perspective from someone who works with creators regularly!

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You're absolutely right about Texas - no state income tax there, so that's one less thing to worry about! That actually puts you in a pretty good position compared to creators in high-tax states like California or New York. For finding the right tax professional, I'd definitely recommend looking for someone with digital creator experience if possible. While any CPA can handle Schedule C and self-employment tax, someone familiar with gaming/creator income will better understand things like: - How to properly categorize DevEx income vs other revenue streams - What expenses are legitimate for game developers (asset purchases, software, equipment depreciation) - Timing strategies for irregular income like yours - How to handle virtual currency conversions for tax purposes You can search for "creator economy tax specialists" or "digital freelancer CPAs" in your area. Many work remotely now, so you're not limited to just local professionals. Some questions to ask potential CPAs: Have they worked with Roblox developers before? Do they understand DevEx? Can they help with quarterly estimated payments going forward? The investment in professional help for your first year will pay for itself - both in potential tax savings from deductions you might miss, and in learning the proper procedures for future years when you might want to handle it yourself. Given your income level and the complexity of creator taxes, budget around $500-800 for professional preparation this first year. It's a legitimate business expense you can deduct next year!

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