< Back to IRS

Natasha Petrova

Are CSGO knife sales taxed as collectibles or something else?

I've been thinking about selling this CSGO knife I've had sitting in my inventory for like 3 years now. The market for these things has gotten pretty insane - what I bought for around $180 could potentially sell for $650+ now. Obviously I want to do this right and not mess up with taxes. I've been trying to figure out if the IRS would consider this a "collectible" for tax purposes or just regular income/capital gains. I've searched everywhere but can't find a clear answer specifically about virtual items in games like CSGO. Most stuff I find talks about NFTs or physical items, not in-game assets. The closest I've found is some info about digital assets and collectibles taxation, but nothing specifically addressing virtual game items. I know they're technically owned by Valve/Steam, but we're still paying real money for them. Does anyone know if selling a CSGO knife (or any valuable in-game item) would be taxed as a collectible with that higher 28% tax rate? Or would it just be regular capital gains since I've held it for over a year? Or is it something else entirely?

This is actually a pretty interesting tax question. Virtual items like CSGO knives exist in a bit of a gray area, but I can help clarify. The IRS generally treats virtual currencies and digital assets as property, not as collectibles. Collectibles (taxed at the higher 28% rate) usually include physical items like art, antiques, stamps, coins, precious metals, and certain other tangible assets specifically defined by the tax code. Since you've held this virtual item for 3 years, it would most likely be treated as a capital asset subject to long-term capital gains tax rates (0%, 15%, or 20% depending on your income bracket) rather than the collectible rate. You'd report the sale on Schedule D of your tax return, calculating your gain as the difference between your selling price and your original basis (purchase price plus any transaction fees). Make sure to keep documentation of your original purchase and the eventual sale to substantiate your reporting. The platform you use to sell it might also issue a 1099-K if you exceed certain thresholds.

0 coins

Thanks for the explanation. I'm wondering though - doesn't the IRS now have some specific rules about "digital assets" that might apply here? And what about state taxes, would those apply the same way?

0 coins

Yes, the IRS has been expanding its guidance on digital assets, though they've focused primarily on cryptocurrencies and NFTs rather than in-game items specifically. The key principle is that they're treated as property, which means capital gains rules apply. For federal tax purposes, your holding period (over a year) qualifies you for long-term capital gains rates. For state taxes, it varies significantly by location. Most states that have income tax will tax capital gains, but rates and rules differ. Some states like California don't give preferential rates to long-term gains, while others follow federal treatment. Check your specific state's tax department guidance for details on digital asset treatment.

0 coins

After struggling with a similar situation selling some rare Dota 2 items, I found an amazing solution with taxr.ai (https://taxr.ai). Their system actually specializes in digital asset classification including gaming items. I uploaded screenshots of my Steam inventory history and transaction records, and their AI analyzed everything and gave me a detailed report explaining exactly how to classify my virtual item sales. They even provided the specific tax code references for digital property vs collectibles that I could show my accountant. Saved me hours of research and probably prevented me from overpaying by classifying things incorrectly.

0 coins

How exactly does that work? Do you need to give them access to your Steam account or something? Seems a bit sketchy to hand over that kind of info.

0 coins

Did they actually have specific guidance on CSGO knives though? I've seen general digital asset stuff but nothing game-specific. And did they help with figuring out the original cost basis if you've traded up items over time?

0 coins

You don't need to give access to your Steam account at all - you just upload screenshots of your purchase history or transaction records. It's completely secure and they don't need any login information, just documentation of when you bought the item and for how much. They actually did have specific guidance for gaming items including CSGO skins! Their system categorized them properly as digital assets rather than collectibles. And yes, they have a special feature for calculating cost basis across multiple trades or "trade-ups" which was super helpful since I had done some item swapping before selling. They track the value chain through multiple transactions.

0 coins

I wanted to follow up - I decided to try taxr.ai after my questions and wow, it actually delivered! I uploaded my Steam transaction history and screenshots of my CSGO inventory history showing when I acquired my knives and skins. Their system immediately identified them as digital assets subject to capital gains rather than collectibles. The report even included specific IRS guidance references showing that in-game items don't fall under the collectible category. It calculated my exact gains with proper long-term vs short-term classification based on how long I'd held each item. Definitely worth it for peace of mind that I'm filing correctly!

0 coins

If you need to contact the IRS to get an official determination on this, good luck trying to get through to them! I spent 3 weeks trying to reach someone at the IRS about a similar digital asset question and kept getting disconnected or waiting for hours. Then I found Claimyr (https://claimyr.com) through a YouTube video (https://youtu.be/_kiP6q8DX5c) and it changed everything. Their service got me connected to an actual IRS agent in less than 20 minutes. The agent was able to confirm that game items like CSGO knives are generally treated as capital assets, not collectibles, and pointed me to the right publication for reference.

0 coins

How does that even work? The IRS phone system is completely broken, I've literally never gotten through no matter what time I call.

0 coins

This sounds like complete BS honestly. Nobody gets through to the IRS that fast, especially for something as niche as gaming item tax questions. I doubt the average IRS phone agent would even know what CSGO is.

0 coins

It works because they use a technology that continuously redials and navigates the IRS phone tree until it gets a spot in line, then it calls you to connect. You don't have to sit there hitting redial for hours. Once you're connected, you just talk directly to the IRS agent like normal. The IRS agent I spoke with didn't need to know what CSGO was specifically. I just described it as "digital assets purchased and sold within a gaming platform" and asked about the proper classification. They directed me to the general guidance on digital property and confirmed it wouldn't fall under collectible treatment for tax purposes. They deal with tax classification questions all day, even if they're not gamers themselves.

0 coins

I need to eat my words and apologize to Profile 16. I was so skeptical about Claimyr that I had to try it myself. I've been trying for MONTHS to get clarification on how to report some digital items I sold (including CSGO skins). I used the service yesterday, and I'm still in shock - I was connected to an IRS representative in about 15 minutes. The agent confirmed that in-game virtual items are generally treated as capital assets subject to regular capital gains rules, not as collectibles. They even emailed me some reference materials about digital asset reporting. Definitely not BS! Sorry for doubting you. Anyone dealing with digital asset questions should absolutely use this to get official clarification.

0 coins

Something else to consider - keep track of any fees the marketplace charges when you sell. If you sell on a third-party site instead of Steam, they might take 5-15% in fees. Those fees can be deducted from your proceeds to lower your taxable gain. Also, don't forget that if you originally used the Steam market to buy the knife, there were probably fees there too that should be added to your cost basis.

0 coins

Thanks for mentioning this! I'll definitely track all those fees. Do you know if converting back and forth between Steam wallet funds and real money also has tax implications? Like if I sell the knife for Steam wallet funds first, then cash out to my bank?

0 coins

Converting between Steam wallet funds and real money absolutely has tax implications. The taxable event happens when you receive value for your digital item - so if you sell your knife for Steam wallet funds, that's when you realize the gain, even if you haven't cashed out to your bank yet. If you then convert Steam wallet to real currency through a third-party service, that's not a separate taxable event for the knife (you've already realized that gain), but you might have additional fees to track. Some third-party cashout services charge quite high fees (10-15%) which can be considered a cost of the transaction.

0 coins

Has anyone actually received a 1099 from Steam or third-party CSGO marketplaces? I sold about $3,000 worth of skins last year and haven't gotten any tax forms.

0 coins

Steam doesn't issue 1099s as far as I know. Third-party sites might if they're US-based and you hit the threshold (which changed recently I think). But remember - not getting a 1099 doesn't mean you don't owe taxes! You're still required to report the income regardless.

0 coins

Great question! I actually went through this exact situation last year when I sold some valuable CSGO items. Based on my research and experience, virtual game items like CSGO knives are generally treated as capital assets, not collectibles, so you'd qualify for long-term capital gains rates since you've held it for over a year. The key is proper documentation - make sure you have records of your original purchase price, date acquired, and selling price/fees. I used screenshots from Steam transaction history and payment confirmations from my bank/PayPal. One thing that caught me off guard was tracking the exact cost basis if you've done any trade-ups or swaps with the item. If your knife went through multiple trades before you acquired it, you'll need to establish the fair market value at the time you received it as your basis. Also worth noting - even if you don't receive a 1099, you're still required to report the gain. I'd recommend consulting with a tax professional if the amount is significant, especially since this area of tax law is still evolving with digital assets.

0 coins

This is really helpful, thanks for sharing your experience! I'm curious about the trade-up situation you mentioned - how did you establish fair market value for items you received through trades? Did you use Steam Community Market prices from that specific date, or is there another method the IRS prefers for valuing virtual items at the time of acquisition?

0 coins

This is such a timely question! I just went through something similar with some valuable CS2 (formerly CSGO) items I'd been holding. After doing extensive research and consulting with my tax preparer, here's what I learned: Virtual game items like knives are indeed treated as capital assets, not collectibles, so you'll benefit from long-term capital gains rates since you've held yours for 3+ years. The IRS doesn't have specific guidance on gaming items yet, but they fall under the broader digital asset framework. A few practical tips from my experience: - Screenshot your Steam purchase history NOW while you still have access to those old records - If you bought it through the Steam Community Market, Steam wallet transactions should show the original purchase - Keep records of any fees from whatever platform you use to sell (Steam Market, third-party sites, etc.) - Consider the timing of your sale for tax year planning One thing that surprised me was that the actual sale platform matters for documentation. Steam Market keeps better records than some third-party sites, but third-party sites often offer better prices. Just make sure you can document everything properly. The $470+ gain you're looking at definitely makes it worth doing this right. Good luck with the sale!

0 coins

This is incredibly helpful, thank you for sharing such detailed practical advice! I'm particularly interested in your point about the sale platform affecting documentation. Could you elaborate on what specific documentation differences you found between Steam Market and third-party sites? Also, when you mention "timing of your sale for tax year planning," are you referring to managing which tax year the gain falls into, or something else? I want to make sure I'm thinking through all the implications before I pull the trigger on selling.

0 coins

I've been following this discussion closely since I'm in a similar situation with some valuable CS items. Based on everything shared here, it seems pretty clear that CSGO knives fall under capital assets rather than collectibles, which is great news for the tax treatment. One thing I haven't seen mentioned yet is the potential impact of the recent changes to 1099-K reporting thresholds. Starting in 2023, the threshold dropped from $20,000 to $600 for payment processors, though enforcement has been delayed. This means if you sell through certain third-party platforms that use PayPal, Venmo, or other payment processors, you might receive a 1099-K even for smaller transactions. This doesn't change the tax treatment (still capital gains), but it does mean the IRS will have a record of your transaction, so proper reporting becomes even more important. Make sure whatever selling method you choose, you're prepared to substantiate your cost basis if questioned. Also, given the volatility in the CS skin market, you might want to consider timing your sale strategically. If you think the market might continue climbing, holding longer doesn't change your long-term capital gains status (you're already past the 1-year mark), but if you think prices might drop, selling sooner could maximize your gain.

0 coins

This is such valuable information about the 1099-K changes! I hadn't considered how the lower reporting threshold might affect CS skin sales. Quick question - do you know if Steam Market transactions would trigger these 1099-K forms, or is it mainly the third-party sites that use external payment processors? I'm trying to decide between selling on Steam Market for convenience versus a third-party site for potentially better prices, and the tax documentation aspect is definitely a factor in that decision. Also, your point about market timing is really smart. I've been watching the prices and they seem pretty volatile lately. Do you think there's any tax advantage to spreading sales across multiple tax years if someone has several valuable items, or is it better to just sell everything at once when the market is favorable?

0 coins

IRS AI

Expert Assistant
Secure

Powered by Claimyr AI

T
I
+
20,087 users helped today