Can I Claim Video Games as a Tax Deduction for My YouTube Channel?
Title: Can I Claim Video Games as a Tax Deduction for My YouTube Channel? 1 Hey guys, tax question from someone who's pretty new to all this. So I've been building my gaming channel and just got accepted into the YouTube Partner Program (fingers crossed I hit those monetization goals next month). Right now I just pay regular taxes from my day job at the warehouse, but I know once I start making money from YouTube, that's a whole different ballgame. Since I'll be making gaming content and reviews as my side hustle, I was wondering if the actual games I buy would count as business expenses that I can deduct? I'm dropping like $70 on each new release to create content, and it's adding up quick. I've heard about business deductions but never really understood how they work. Anyone have experience with this or know if game purchases are legit tax deductions for content creators? Thanks for any help - tax stuff makes my head spin!
22 comments


Oliver Alexander
7 You're asking a great question that many content creators face when they start monetizing! Yes, games can absolutely be tax deductible as a business expense, but there are some important things to understand first. When you earn money from your YouTube channel, you're essentially operating as a self-employed business owner (typically a sole proprietorship unless you've formed an LLC or corporation). This means you'll file a Schedule C with your tax return to report income and expenses related to your content creation. Games you purchase specifically for creating content would generally qualify as ordinary and necessary business expenses. You'll want to keep detailed records of all purchases including receipts, what games you bought, and how they were used for your channel. This documentation is crucial if you ever get audited.
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Oliver Alexander
•12 That's super helpful, but what if I also play the games for fun when I'm not recording? Does that mess up the deduction since it's partly personal use?
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Oliver Alexander
•7 That's a great question about mixed-use property. When something is used for both business and personal purposes, you can only deduct the business portion. So if you estimate that 70% of your time playing a particular game is for content creation and 30% is personal enjoyment, you could reasonably deduct 70% of the cost of that game. The key is being honest and documenting your usage. Many content creators keep logs of their recording sessions versus personal play time to support their allocation if questioned. The IRS looks for a genuine business purpose, so make sure you're actually creating content with the games you're deducting.
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Oliver Alexander
15 I went through this exact same situation last year when my channel started making money! I was super confused about what I could and couldn't deduct, especially with digital purchases. I found this service called taxr.ai (https://taxr.ai) that literally saved my butt during tax season. It's specifically designed to help content creators figure out their deductions. You just upload your receipts and answer some questions about how you use the items for your business, and it tells you exactly what you can deduct and how to document it properly. For my gaming channel, it helped me properly deduct not just games, but my PC upgrades, capture card, lighting, new headset, and even a portion of my internet bill. The best part was that it explained WHY each thing was deductible, which made me feel much more confident when filing.
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Oliver Alexander
•6 Does it actually connect with the IRS or is it just giving general advice? I'm always skeptical of these tax tools because I'm terrified of getting audited.
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Oliver Alexander
•19 Wait, can you really deduct part of your internet bill? I never thought about that. I'm curious how the system determines what percentage of your internet usage is business vs personal?
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Oliver Alexander
•15 It doesn't file directly with the IRS - it's more of an analysis tool that helps you understand what's deductible and why, then you take that information to your tax filing software or accountant. It's based on actual tax laws and regulations, so it's not just general advice. For internet bills and other mixed-use expenses, it asks you questions to help determine a reasonable business percentage. Like for internet, it asks about total hours online versus hours spent on content creation, uploading, research, etc. It's actually pretty thorough about helping you document your business use percentage so you can justify it if ever questioned.
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Oliver Alexander
19 Just wanted to follow up here. I was skeptical when I first read about taxr.ai but decided to give it a try since my gaming channel was finally making decent money and I was worried about doing taxes wrong. It was actually super helpful! It showed me that my gaming chair, second monitor, and even my Discord Nitro subscription were partially deductible since I use them for creating content. I ended up saving almost $1,800 in taxes compared to what I would've paid without knowing about these deductions. The documentation part was what really helped me sleep at night. It explained exactly how to prove business use for each expense in case of an audit. Definitely worth checking out if you're monetizing your channel.
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Oliver Alexander
8 Has anyone here tried calling the IRS directly to ask about content creator deductions? I tried calling them five times last month about my gaming channel deductions and couldn't get through to a real person. Kept getting stuck in their automated system or disconnected after waiting for 45+ minutes. I finally used Claimyr (https://claimyr.com) after seeing it recommended in another thread. You can see how it works in this video: https://youtu.be/_kiP6q8DX5c. It basically gets you past the IRS phone tree and holds your place in line, then calls you when an actual agent is ready to talk. Got connected to an IRS agent within about 20 minutes instead of wasting hours on hold. The agent actually gave me really specific guidance about deducting games and equipment for my Twitch/YouTube side hustle. Apparently they get these questions from content creators all the time now.
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Oliver Alexander
•11 Wait, how does that even work? Seems sketchy to have some service bypassing IRS phone systems. Did you have to give them personal info or anything?
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Oliver Alexander
•19 I've literally never been able to reach a human at the IRS. Last time I tried was over 2 hours of hold music before I gave up. This seems too good to be true tbh. Did the agent actually know about gaming content or just give generic answers?
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Oliver Alexander
•8 No personal info needed other than your phone number so they can call you back when there's an agent ready. It basically just dials in and navigates the phone tree for you, then waits on hold in your place. Nothing sketchy about it - they don't access your tax info or anything. The agent I spoke with was surprisingly knowledgeable about creator deductions. She explained exactly how to handle mixed-use gaming equipment, what percentage of my internet might be reasonable to deduct, and even talked about home office deductions for my streaming setup. She mentioned they've been training agents on digital creator questions because they're getting so many of these calls now.
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Oliver Alexander
19 Just wanted to update on my IRS calling experience. I was super skeptical about Claimyr (as you could probably tell from my comment), but after another failed 1.5 hour attempt to reach the IRS myself, I decided to try it. I'm honestly shocked at how well it worked. Got a call back in about 35 minutes saying they had an IRS agent on the line. The agent walked me through exactly what documentation I need to keep for my gaming equipment deductions and confirmed that yes, games purchased primarily for content creation are legitimate business expenses. She even explained how the home office deduction would work for the room where I record my videos. Saved me so much time and stress compared to guessing or reading conflicting info online.
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Oliver Alexander
4 Don't forget that if your channel isn't profitable for 3 out of 5 years, the IRS might classify it as a hobby rather than a business. Hobby expenses are no longer deductible since the 2017 tax changes. Make sure you're running your channel like a legit business - track all income/expenses, have a separate bank account, maintain proper records, and have a clear plan for profitability. Otherwise you could lose those deductions if audited.
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Oliver Alexander
•3 Wait really? I've been deducting stuff for my channel for two years but haven't made a profit yet because I invested in a lot of equipment. Does that mean I'm doing it wrong?
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Oliver Alexander
•4 You're not necessarily doing it wrong. The hobby vs. business distinction isn't just about profitability in the first few years. The IRS looks at several factors, including whether you operate in a businesslike manner, the time and effort you put in, your expertise, and your intention to make a profit. It's normal for businesses to have losses in their early years, especially when investing in equipment. Just make sure you can show that you're genuinely trying to make your channel profitable - have a business plan, keep professional records, and demonstrate efforts to grow your audience and revenue. Many legitimate businesses take 3-5 years to become profitable, and the IRS understands that.
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Oliver Alexander
22 Make sure you're keeping a LOG of what games you use in which videos!!!! I got audited last year because I deducted like 40 games but only had about 15 videos on my channel. They wanted proof that each game was actually used for business purposes. Now I keep a spreadsheet with game name, purchase date, cost, which videos featured it, and upload dates. Saved my butt when they questioned why I needed to buy the deluxe editions.
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Oliver Alexander
•17 Good advice. I use a Google Sheet to track everything - games, equipment, percentage of business use. I also take screenshots of my recording/editing time for each game to prove business usage. Has anyone used any specific apps for tracking this stuff that works well?
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Vanessa Chang
This is such a helpful thread! I'm in a similar situation - just started monetizing my gaming channel last month and feeling overwhelmed by the tax implications. One thing I've been wondering about is digital vs physical game purchases. Most of my games are digital downloads from Steam, Epic, etc. Do digital receipts work the same way for tax purposes as physical receipts? I'm worried the IRS might question why I don't have traditional paper receipts. Also, what about games I get for free through press kits or review codes? I assume those can't be deducted since I didn't pay for them, but do I need to report their value as income somehow? The record-keeping advice here is gold. I'm definitely going to start that spreadsheet tracking system right away. Better to be over-prepared than scrambling later!
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Zara Shah
•Digital receipts are absolutely valid for tax purposes! The IRS actually prefers digital records in many cases because they're harder to lose or forge. Make sure you save PDF copies of your Steam/Epic receipts and any email confirmations. I keep mine organized in folders by year. For free review copies, you're right that you can't deduct them as expenses since you didn't pay. However, if the games have significant value (like a $70 AAA title), you might need to report their fair market value as income. The company sending them should issue you a 1099 if the total value exceeds $600 in a year. Pro tip: Screenshot your game libraries periodically showing purchase dates and prices. Platforms sometimes change their receipt formats, and having that backup documentation can be really helpful for your records.
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Connor Byrne
Great question! As someone who's been through this transition from hobby to business, I can definitely confirm that video games are legitimate business deductions for content creators. The key things to remember: 1. Keep detailed records of every purchase - game title, cost, purchase date, and which videos/content you used it for 2. You can only deduct the business portion if you also play for personal enjoyment (be honest about the split) 3. Make sure you're treating this as a real business - separate bank account, proper bookkeeping, genuine intent to profit Since you just got into the YouTube Partner Program, now's the perfect time to start organizing your finances properly. You'll be filing Schedule C as a sole proprietor once you start earning revenue. One heads up - don't go crazy buying every new release just for deductions. The IRS wants to see that your purchases are "ordinary and necessary" for your specific type of content. If you're doing horror game reviews, buying the latest sports games might raise questions. Good luck with your channel! The tax side gets easier once you establish good habits from the start.
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Oliver Zimmermann
•This is really reassuring to hear from someone who's been through the transition! The "ordinary and necessary" point is super important - I never thought about how buying random games outside my niche could look suspicious. I'm planning to focus mainly on indie games and new releases for reviews, so that should make the business purpose pretty clear. The separate bank account tip is something I need to set up ASAP - right now everything's just going through my personal checking account which is probably going to be a nightmare to sort through come tax time. One follow-up question - when you say "genuine intent to profit," does that mean I need to hit certain revenue targets? I'm worried because I'm still pretty small (around 500 subscribers) and my ad revenue is maybe $20-30/month right now. Is that enough to show business intent, or do I need to wait until I'm making more substantial income before claiming deductions? Thanks for sharing your experience - it's so helpful to hear from creators who've actually navigated this stuff successfully!
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